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Supermodel Emulator Setup



Topics for advanced users are covered here. For more information, please consult the README.txt bundled with Supermodel. Clean your mac free. This information applies only to the most recent version.

PowerPC Clock Frequency

In order to improve performance, the PowerPC is underclocked, which avoids wasting time emulating cycles that on the real hardware would be spent idle due to rendering and DMA transfers. For most games, the default 50 MHz frequency works fine, but a few games may exhibit slow down even when running at the full frame rate (60 FPS). Experimenting with different clock speeds (the -ppc-frequency option) might help. Reportedly, running the PowerPC at 50 MHz fixes slow-down and stutter in a few games, most notably Scud Race. Some games may be run at frequencies as low as 25 MHz, which will improve Supermodel's frame rate.

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Supermodel

Increasing the clock frequency means the emulator must do more work per frame, decreasing real performance. However, it increases the amount of work games can do per frame. If your CPU is fast enough to absorb the performance penalty associated with increasing the PowerPC clock (i.e. the frame rate stays at 60 FPS), then you will notice smoother performance in some games. Otherwise, each frame will take longer to emulate and overall performance will degrade, even though things are running faster in the game's 'virtual' world.

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Input Systems

Supermodel

Supermodel's default SDL input system, which is available on all ports, allows keyboards, mice, and game controllers to be used. On Windows, three additional input systems are available, all of them based on the DirectInput API, to provide additional support for a few extra features. The complete set of input systems (and the command line arguments associated with them) are:

  • SDL (-input-system=sdl): Recognizes keyboards, mice, and digital and analog game controllers. This is the only available input system on non-Windows platforms.
  • DirectInput (-input-system=dinput): The default on Windows. Uses the DirectInput API directly, providing better support for some devices, and allows force feedback.
  • XInput (-input-system=xinput): This provides better support for XBox 360 controllers. For example, it allows the left and right trigger buttons to be mapped independently and supports force feedback.
  • Raw Input (-input-system=rawinput): Intercepts raw input data from devices. This is intended for supporting multiple mice, allowing two players to play The Lost World.

For most users, the default input system will suffice. If you wish to use an alternative input system, remember to select it on the command line both when starting a game and when configuring inputs with the -config-inputs option. There is no way to specify an input system in the configuration file.

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Force Feedback

Supermodel 3 Ui

Force feedback emulation is available for some racing games and can be enabled with the -force-feedback option. In order to use it, however, recently-dumped drive board ROMs must be present in the ZIP file for each game. Below is a table of the required files.

Drive Board ROM FileSizeChecksum (CRC32)Game
epr-20985.bin64 KBB139481DDaytona USA 2 Battle on the Edge
Daytona USA 2 Power Edition
epr-19338a.bin64 KBC9FAC464Scud Race
Scud Race Plus
epr-20512.bin64 KBCF64350DSega Rally 2

Force feedback only works in the Windows version of Supermodel, and only when using DirectInput or XInput. See README.txt for a discussion of how to tune force feedback effects.

The Configuration File

Supermodel

The configuration file, Supermodel.ini, located in the Config folder, stores input settings as well as most of what can be set on the command line. It does not exist in a fresh installation of Supermodel but can be created manually or generated by setting up inputs with -config-inputs. If the file already exists, only the input settings will be changed and the others will be preserved. The primary options that can be set (excluding input-related settings) are listed in the table below.

Supermodel Emulator Setup
SettingArgumentDescriptionDefault
MultiThreaded0 or 1Multi-threading. Audio and drive board are off-loaded to separate threads, enhancing performance. On single core systems, multi-threading can make audio sound smoother but adds performance-degrading overhead.1
PowerPCFrequency1 to 1000The PowerPC frequency in MHz. The lower the frequency, the less work Supermodel has to do, but games may experience jerky performance and slowdown even when running at 60 FPS. Many games can be run at as low as 25 MHz but others require higher clock frequencies. Optimal values will differ from game to game.50
FullScreen0 or 1Full screen mode.0
ShowFrameRate0 or 1Displays the frame rate in the window title bar. Will not be visible in full screen mode.0
Throttle0 or 1Locks the frame rate at 60 FPS, the Model 3's native refresh rate. Some video drivers will automatically lock to the display refresh rate, even if throttling is disabled.1
XResolutionWidth (integer)Width of desired display resolution in pixels.496
YResolutionHeight (integer)Height of desired display resolution in pixels.384
FragmentShaderFile path (string)Allows alternative fragment shaders to be used. This is intended for developers and future extensibility.None
VertexShaderFile path (string)Allows alternative vertex shaders to be used. This is intended for developers and future extensibility.None
EmulateDSB0 or 1Emulation of the Digital Sound Board (MPEG music). If disabled, the DSB's CPU will not be emulated, possibly improving performance on single-core systems.1
EmulateSound0 or 1Emulation of the sound board. If disabled, the sound board CPU and SCSP will be disabled and no sound effects will be heard. May improve performance on single-core systems.1
FlipStereo0 or 1Swap left and right audio channels.0
MusicVolume0 to 200Music (MPEG board) volume.100
SoundVolume0 to 200Sound (SCSP) volume.100
ForceFeedback0 or 1Enables force feedback if drive board ROMs are present. Windows only.0
DirectInputConstForceMaxScale (integer)Sets the strength of the constant force effect when using DirectInput.100
DirectInputFrictionMaxScale (integer)Sets the strength of the friction effect when using DirectInput.100
DirectInputSelfCenterMaxScale (integer)Sets the strength of the self-center effect when using DirectInput.100
DirectInputVibrateMaxScale (integer)Sets the strength of the vibration effect when using DirectInput.100
XInputConstForceMaxScale (integer)Sets the strength of the constant force (simulated with vibration) when using XInput.100
XInputVibrateMaxScale (integer)Sets the strength of the vibration effect when using XInput.100
XInputConstForceThresholdLevel (integer)Sets the force threshold above which constant forces will cause XInput devices to vibrate.30

In addition to the above, there are numerous input settings for mappings, key sensitivity (for keyboard keys mapped to analog controls), and mouse and joystick axis settings. These are described in great detail in README.txt.

All settings in the file are either global or game-specific. Global settings apply to all games and appear either under the [Global] heading or at the beginning of the file (no heading). Game-specific settings add an extra degree of customizability. To use them, place them under a heading with the MAME ID of the ROM set they will apply to (e.g. [scud], [dayto2pe], etc.) Supermodel loads settings in the following order:

Supermodel Emulator Latest Version

  1. Global settings from Supermodel.ini.
  2. Game-specific settings from Supermodel.ini for the currently loaded game.
  3. Command line options.

The latter options will override previous ones. Input settings are read only from the global section. An example configuration file is shown below.

;
; Sample Supermodel.ini
;
; Global settings
[ Global ]
XResolution = 640
YResolution = 480
FullScreen = 0
; Scud Race
[ scud ]
XResolution = 1024
YResolution = 768
FullScreen = 1
SoundVolume = 50
MusicVolume = 200
; The Lost World
[ lostwsga ]
XResolution = 800
YResolution = 600

Sega Supermodel 3

In this example, a window resolution of 640x480 is used for all games except for Scud Race, which will run at a higher resolution as well as in full screen mode, and The Lost World. Different volume settings are provided for Scud Race as well. All of these options can be overriden on the command line.

A word of caution: settings and section names are case-sensitive. Supermodel will not warn about unrecognized options, so be careful with spelling! If you suspect you made a mistake, check the error.log file that Supermodel produces during each run. It contains a listing of the settings actually used.

Shaders

Supermodel 3 Emulator

Supermodel relies heavily on OpenGL shaders to emulate the Model 3's 3D graphics. Some older graphics chipsets have strict limitations on the number of shader instructions that can be compiled. These will not be able to run Supermodel properly, resulting either in very obvious 3D graphics problems (no textures, no shading, uniform colors) or a confusing error message. Older ATI Radeon GPUs generate the following error, for example:

Error: Failed to link shader objects. Linker says:
Fragment shader(s) failed to link, vertex shader(s) linked.

The solution is to use a 'lighter' fragment shader that reduces rendering accuracy by eliminating some less commonly used effects, namely the spotlight. Additional shaders can be obtained from the source code section of the Download page. To use them, place them in the same location as the Supermodel executable and add -frag-shader=<file> to the command line arguments. For example:

supermodel scud.zip -frag-shader=Fragment_NoSpotlight.glsl

Supermodel Sega Model 3 Emulator

I've been reading some things here and there that Supermodel at its heart does not have a graphical user interface. To use it, you pretty much have to use the command-line interface, and that is what turns most people off. I really want to play Scud Race and Daytona USA 2, but have no idea what version of Supermodel I should get. There's a newer 3D renderer out there, and with that, plus all the SVN versions / updates, I feel a bit overwhelmed.
Could someone post some currently useful, step-by-step instructions or guide on how to get Supermodel running?
This would be most appreciated ERA!